Day nine. In the morning I finished the devlog video and posted to YouTube. Because of my potato laptop, the render time was around 2 hours, cutting down on today's dev time, but I guess that may be partly because I thought it was a good idea to record timelapses in 4k
After that I set about today's schedule, which consisted of minor fixes and polish in order to complete the main combat loop of the game. I'll do a small bit of play testing tonight to see if I'm going in the right direction. All in all, what I did today was:
- Added camera shake
- Fixed enemy attack direction
- Removed player-knock back to make it easier for enemies to combo
- Animated and implemented blood