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(1 edit) (+2)

Thank you for playing! The color banding is a result of my screen shader, which limits the number of colors on screen + tweaks them a bit.

fixed4 frag (v2f i) : SV_Target             
{                                  
    float4 col = tex2D(_MainTex, i.uv);                 
    
    //This is the part where I limit the colors a bit
    fixed r = 32;                 
    col.r = round(col.r*r)/r;                 
    col.g = round(col.g*r)/r;                 
    col.b = round(col.b*r)/r;
    
    //This is just color tweaking             
    col /= float4(1.05,1.0,0.85,1);                 
    col = col*0.7+0.3*float4(0.5,0.4,0.4,1);                 
    
    return col;             
}
(+2)

Oh dang, thanks for posting the code. I'm trying this out.