Thank you for playing! The color banding is a result of my screen shader, which limits the number of colors on screen + tweaks them a bit.
fixed4 frag (v2f i) : SV_Target { float4 col = tex2D(_MainTex, i.uv); //This is the part where I limit the colors a bit fixed r = 32; col.r = round(col.r*r)/r; col.g = round(col.g*r)/r; col.b = round(col.b*r)/r; //This is just color tweaking col /= float4(1.05,1.0,0.85,1); col = col*0.7+0.3*float4(0.5,0.4,0.4,1); return col; }