I wanted to clean it up first but have since given up (v little time for it) 😵 enjoy
https://github.com/hydezeke/ItchHelper
hydezeke
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The link died somehow! I updated the post link https://skrinkus.bandcamp.com/album/choo-choo-crossing-original-soundtrack
Yeah, true. I've been using art as a catch-all for illustration as well.
I think that it helping indies is still positive. I just dont think all of this is worth it. I think that something really important is being lost if we can generate PNGs this close to human level with so little effort, without letting the humans (who made this AI possible in the first place) be involved at all.
I'm getting pretty rambly but I think this is really a crux issue:
Derivative work has generally been fine in art because human artists are fairly transparent and supportive of other artists.
"Wow, I love your landscapes. Who are you inspired by?" is something you can ask a human artist, and likely get a response. This keeps art very transparent. I think what's so bothersome about AI art is that it produces end products (paintings) but nothing else. To me, visual art is much more than just a JPEG you look at. But maybe to other people it's just that? Idk
But I think everyone should be aware of where the envelope is being pushed.
I was personally pretty taken aback by these two (and for fun note the weird signature it reproduced in the first one):
I can spot a lot of 'mistakes' but they're all kinda in the realm of human-like mistakes (repeat tea cups, strange hair physics, strange eye angle etc).
But when you see these- you gotta remember: the little quirks of the style were all made by human artists, not 'thought up' by AI. With the top image, I really wanted to know which artists it learned the cloth shading from! But I can't. No sources/no trace of who or where it learned from. Really disappointing.
Yeah, I'm sure we will see a ton of "obvious" AI art that is laughably bad. That's a given.
See this demo of a Photoshop plugin producing a very incoherent image in the end:
https://twitter.com/CitizenPlain/status/1563278101182054401
A lot of good points. I will mention though: giving examples of AI making 'bad art' doesn't mean it's not production ready.
DALL-E/Midjourney has been available to the public for 1 month and there are already indie games being made entirely from its output:
https://twitter.com/Nao_u_/status/1558595111147425792
https://www.reddit.com/r/gamedev/comments/x00s3h/so_i_think_its_a_complete_myth_...
https://www.reddit.com/r/IndieGaming/comments/wkk6e0/finally_got_some_aigenerate...
I would not make assumptions about what this tech can/cannot do. Blanket assumptions like "well it wont be able to do 3D", "well it can't animate" are being challenged literally 4 weeks after release lol
AI art is becoming nearly indistinguishable from 'the real thing' as you all know by now probably. I was excited at first, but I've since come around- this whole thing is messed up.
Let's address the first thing people are telling me:
1. AI art is not derivative, it's transformative. Transformative art is not stealing.
If you know 10 artists, take their art and make a collage, it is transformative. But what if you sell it? What if you don't credit them at all? What if you had a machine make the collages? What if you made 1000 collages per minute? What if one of those collages became wildly popular, and sold for more than their 10 salaries combined?
By doing this you may not be stealing their actual art pieces, but you are actively stealing from their potential. It doesn't make it better if it's 1000 artists per collage. It's much worse if the collages have an indistinguishable style from the originals.
2. People should know the risks of posting their art online.
How? The risks for over 20 years have been "someone might steal it" or "someone may be inspired by it and make a better piece", not "a corporation will use it to seed millions of art pieces, which will reach a wider audience than you can even conceive".
3. AI art is just another bump in the road for art.
Possibly. But I think it's an overly hopeful thing to say when everything else about AI has been so unprecedented. I agree that art will always survive, but I think that visual art, especially visual art in online spaces, has an extremely rocky road ahead.
4. AI art will level the playing field for indies.
Against who? Other independent artists? AAA studios can use AI art too, yeah? I agree that saving indies money is nice, but it's only achieved through cutting indie artists out of the gamedev space.
To end- it's okay to find AI art exciting. The potential is absolutely wild. What is not okay is willful ignorance against the harm it will do against indie artists. AI art requires no consent right now, and leans heavily on cushy IP law that was not written with this in mind. Hard no from me.
Is your creator dashboard getting a bit long? I made a Chrome extension to help find your stuff faster.
You can get it here (Chrome only).
I noticed that some users have 20-30 published things on their profiles. I can't imagine what their drafts look like! Hopefully this can be of some help.
Edit Jan 31 - The extension is updated with light theme support + sorting (alphabetical and date created, ascending and descending).
Wow, thank you so much! It's hard to summarize the work I did. Knowing a lot of quick tricks and shorthands for various features helps a lot.
I also avoid putting mechanics into my ludum dare games that I know I can't pull off quickly. Menus, cutscenes, inventory, and gated progression I keep to an absolute minimum. LCD only contains one cutscene (the credits) and one progression barrier (the crystal), so it was very easy to playtest.
Was there anything specific in the game you wanted to know about?
Thank you for playing! The color banding is a result of my screen shader, which limits the number of colors on screen + tweaks them a bit.
fixed4 frag (v2f i) : SV_Target { float4 col = tex2D(_MainTex, i.uv); //This is the part where I limit the colors a bit fixed r = 32; col.r = round(col.r*r)/r; col.g = round(col.g*r)/r; col.b = round(col.b*r)/r; //This is just color tweaking col /= float4(1.05,1.0,0.85,1); col = col*0.7+0.3*float4(0.5,0.4,0.4,1); return col; }
Hi- I noticed that the <iframe> source for the widget does mention other contributors:
<iframe frameborder="0" src="<a href="<a href="https://itch.io/embed/617665">https://itch.io/embed/617665</a>"><a href="https://itch.io/embed/617665</a>">https://itch.io/embed/617665</a></a>" width="552" height="167"> <a href="<a href="<a href="https://hydezeke.itch.io/plateau">https://hydezeke.itch.io/plateau</a>"><a href="https://hydezeke.itch.io/plateau</a>">https://hydezeke.itch.io/plateau</a></a>">PLATEAU MELODY by hydezeke, MrHassanSan</a> </iframe>
but the widget itself doesn't (MrHassanSan is omitted here):
I'd love some way to list my contributors- even if it has to supercede the description.