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(1 edit) (+2)

Update 4 

Challenge

  • Understand how to use delta-time to make a UI object fade in
  • Stop the fade effect once the UI object has reached 100% opacity 

Procedure

  • Add UI object to scene
  • Set the UI object’s initial value to 0. It is invisible on the layout
  • Instruct the system that for every tick take the UI objects opacity and add 60 * dt to it. 
    This means that at 60fps, dt = 0.6   
    1st tick, Opacity = 0 + (60*0.6)   —–>36 
    2nd tick , Opacity = 36 + (60*0.6) —–> 72
    etc ..
  • Have a main condition on the events that says perform the below events as long as the UI object is not equal to 100% opacity 

Result - UI object fades in to screen! 


Observation - No clue how many FPS is this project set at. 
Cant find too much information about what is the standard FPS that C3 games run at