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10/05 (day 4)

I made a script that controls the camera zoom and placment depending on the screen resolution and level size. It makes things look better and will same time as I won't have to manually place the camera in future levels.

I also reworked the interface. Now it looks good at any resolution. It is now possible to play with a smarthphone in both orientations.

I got a lot of feedbacks from the ludum dare participants, most notably:

  •  Difficulty is too high overall.
  • Big levels are confusing. They are almost impossible to predict so the gameplay becomes "die and retry", not really a puzzle anymore.

So I will have to make more easy levels, and try to replace the hard ones by smaller ones (but still hard).