Hello!
I just joined this jam. I will continue to work on the game I made for the ludum dare 49: Quantum splitter.
I started game devellopment as a hobby 13 year ago and Unity 5 years ago. I started a few "big" projects but didn't managed to finish them for various reasons. So I decided to try to make the smallest possible commercial games then ramp up progressively to bigger games.
The game I made for LD is a good candidate as it is simple enough to be finished in a few weeks and is touchscreen compatible.
So, there is what I did so far :
10/02
The theme of the ludum dare was "Unstable". I brainstormed and come up with the idea of a puzzle game inspired by the chain reaction agility/luck games from the Flash era.
I tried different art styles, mostly in the minimalism genre, until I found one that was pleasant enough.
Then I spent most of the day implementing the different mecanics. Nothing tricky here as the game is very simple.
I also polished the graphics with particle systems and animations. And I made some editor scripts to speed up the level creation.
10/03
I started the day by generating musics with Strofe (AI tool), as you have to make every asset in a LD compo. Strofe is surprisingly good at generating music for action games, but had some trouble with "chill" musics that would fit a puzzle game. I eventually ended with a half decent music. I definitively will change it later, but for the ludum dare version it will have to do it.
Then I recorded and edited some mouth sounds to make sounds effects for the collisions. And finished the UI.
I spend most of the afternoon making levels. I tried to make the game easy enough as I tend to make my puzzle games too hard. But I think I failed and the game is still way to hard.
After fixing some bugs and having to update Unity because It wouldn't build for webGL, I was able to upload the game just before the deadline.
10/04
After working 30 hours the last 2 days, this day was more of the resting type.
I spend some time improving the game pages in itch.io and ludum dare, and sharing about the game in various places (including here), that's it!