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"TargetConditions": [{

"Type": "killmethod",

"KillMethod": "consumed_poison",

"HardCondition": false,

"ObjectiveId": "719e1b07-46ce-43f9-85df-6ebc77410f6f"

},

{

"Type": "disguise",

"RepositoryId": "12f5bdb5-7e71-4f48-9740-13d0211f48c6",

"HardCondition": false,

"ObjectiveId": "7ceb28ae-4524-4214-83a4-71ffde289c33"

}

]


Like the text above, I want to change the "optional disguise" from a specific outfit to a "suit". How should I edit it?

Use a statemachine and check $Value.OutfitIsHitmanSuit on kill events. Look into existing contracts to see how statemachine objectives work.