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(+1)

For a game made in 48 hours it was good, the monsters speed was pretty slow which allowed me to collect the rocks with no difficulty. The game felt way too easy and at best could have definitely introduced the possiblity of 2 monsters, one near the entrance the other near the end so that you would have to be more conserative of your ammo and how close the monsters are. They also appear too early in the fog and given that the player has aimbot on these monsters pretty much, it basically prevents them from getting too close.

Also instead of feeling right away after collecting more rock samples it should have been a case of taking more bullets. So once you have 5 out of 6 it would take around 3 bullets to make the monster go away. There could've been an ammo amount because this dude apparently just had infinite ammo, probably 30 is all that would have been necessary. 

That's just my opinion on what could have been added, the possibility of more lore other than "what happened here was awful" or something along those lines. The game was a pretty short playthrough, the atmosphere was suspensefull, there was very little challenge, the monster was pretty terrifying, not sure what it is but it looked creepy, the PS1 effect definitely contributed to the overall atmosphere of the game. 

I'd say this game is a solid 5.5/10 for sure, a lot of improvement could be made but again, for a game made in just 2 days, this is pretty good.

Hi, thanks for the really detailed feedback. Completely agree with your thoughts on how the difficulty of the monster progresses, getting everything working took longer than planned so unfortunately I didn't have as much time as I'd have liked to put into balancing the game to make it more challenging/scary. Planning to revisit the game at some point and have a few ideas for this. Was thinking of maybe preventing running whilst using the giger counter or making it so the player needs to take medication to keep their radiation exposure down, which would force the player to slow down periodically. Also, your ideas about ammo being a bigger factor are great too. Ideally I would also like to move away from the 'slender-esque' gameplay loop too, maybe taking the game in more of a survival horror direction where the player has more elaborate objectives and more things to focus on. 

Thanks again for the feedback though, very helpful stuff :) 

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Preventing running whilst using a giger counter is definitely a good idea, I think maybe instead of just firing shots, an aiming mechanism could be useful which would inhibit the players movement speed a bit more, basically making it so that they have to slow down, aim and shoot rather than shoot turn and run. Another thing on top of that regarding running is maybe factoring exhaustion in. This character has unlimited endurance apparently, maybe having it so that the more you sprint in x amount of time would cause for slower sprint cooldowns meaning you really have to be mindful of how you proceed when using the giger counter, shotgun and your sprinting.

The radiation is also a decent idea though I think it wouldn't make a lot of sense as why would anyone go into a place they know is radioactive considering they have a giger counter but not go in with radioactive gear. It could definitely work, maybe having deceased workers in the area with pieces to a hazmat suit that you can equip, gaining all the pieces will grant you immunity to the radiation but before that you would be susceptible to radiation poisoning which would slow you down like you said.

A cool little thing that you could choose to add aswell is the more rocks you get the slower you move, I think what isn't done alot is realism in games like this but it would add to the tension I think, having a monster chasing you while you have 6 rocks in your backpack. You've to return to your car only to find out that you dropped your keys back in the area, you've to go an retrieve them but since you pissed off the monster it becomes a lot more aggressive and vicious towards you, moves faster, takes more bullets and is the thing guarding the keys.

There's a whole lot that could be done and I definitely have some ideas cause I really like the idea behind this game and the fact that you might go back to it, in which case I would definitely play the update version 100%. What I would really like in this kind of game is a more story based approach, more locations, more monsters of varying speeds, hostility and such aswell as a few more quests to keep the player entertained. Excited to see if anything more is done with this game. I'll be sure to check up on this game from time to time to see if anything comes about!