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(+1)

Reminded me of the beginning of Shogo: Mobile Armor Division, which was cool. The movement has a solid zippy-ness to it kinda like Armored Core, and I thought it was very well done.


I repeatedly found myself wishing there was a way to see through the top of my mech or see more of whatever my reticle was hovering over. I found myself wishing for more weapons to try, as I also couldn't get Q and E to do anything and ran out of ammo when I tried to kill everything. At the same time, zipping through the hail of shells on a replay without getting hit once just so I could take down the boss-thing was a lot of fun.


Solid foundation, you could easily turn this into something more!


For anyone else having the resolution issue on Windows:

Alt + Enter should trigger fullscreen mode in most cases

(+1)

Hey thanks for the feedback!  Yeah for the level you're equipped with only a chest mounted gun, in game reasoning being that you're a rookie and they didn't want to spend more than necessary for a test mission. I figured that it was "alright" since in games like armored core, unless you manage your ammo and/or equip a melee, you're boned if you're out of ammo. I did want to add a melee but ran out of time.

Thanks for the solution to the resolution thing! Like I said, I'm not too familiar with configuring UE4 to be played in different resolutions and aspect ratios >_>