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(+1)

Outside of an initial crash in the tutorial the game seems very solid. I would've definitely appreciated an autofire option, as I was firing so much at so many different targets that all the clicking started to get uncomfortable. A lock-on feature could also help with some of that. The movement options available are pretty nice, but with the high volume of attackers and air-based spawn point it seems like the best strat is just to play a hovering turret as I didn't find the blade to be very effective.


The issues I encountered are largely down to tuning the game, so all should be easy to fix. A solid foundation is worth alot, good job!

(+1)

Thank you! 

A lock-on feature was actually planned at the beginning, but I ran out of time to implement it.