Day 2
Today was a busy day.
Work done:
- now each weapon type has its own range inside of which it can fire
- enemies now move towards nearest target if nobody is in range
- new friendly units can be placed with a button or a key shortcut
- and enemies now spawn in waves, for now every 5 seconds
- getting them spawn in random locations around a spawnpoint was a bit hard, they just seem to cluster together