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(+1)

Day 2

Today was a busy day.

Work done:

  • now each weapon type has its own range inside of which it can fire
  • enemies now move towards nearest target if nobody is in range
  • new friendly units can be placed with a button or a key shortcut
  • and enemies now spawn in waves, for now every 5 seconds
    • getting them spawn in random locations around a spawnpoint was a bit hard, they just seem to cluster together

(+1)

Oh man, I love what you got going on here  :) so good to see how the project is evolving - cheers