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(+1)

A very brief game, but a nice one. The lighting was certainly the highlight for me, and the pixel art the team did was pretty good. While a mecha RPG sounds pretty cool, this was a tad bare. Combat effectively required you to only use the fight option, as repairing or defending was always a net loss in health. Having either different types of attacks or maybe even party members could have helped flesh this system out.

All in all, a very pretty small game.

I ended up doing the whole combat screen in one day so I totally agree with you it was bare. The original game design was a bit similar to your comment (different party member with roles like "pilot", "gunner", etc.) But I ended up spending so long on the art and the random level generation I didn't have time. Thanks for playing regardless, appreciate the feedback!