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(+2)

Wow everything about this was amazing! It must have taken a lot of synchronization in the team to get something this well executed in terms of story, worldbuilding, etc. The mechanics felt amazing once I got the hang of them, and there was a lot of depth including the different mech builds, learning to use the jets efficiently. Different builds worked better (mostly arsenal vs impact for damage vs mobility) for different levels and got you to try out options. I loved the momentum and inertia on the player, it really felt like I was controlling a giant machine.

Music department was on top of it as well, it reminded me of the Armored Core soundtrack.

The only thing that might need work is the balancing and a few glitches (warrior felt super under powered especially because the fist seemed to disappear after a couple uses) but honestly I only noticed it because of how good everything else was.

I got a solid 2 hours out of the jam alone, but there's so much potential here. It felt really good when I finally beat it haha.

(+1)

Thank you so much! We had a great team, and I'm glad we were able to deliver the level of ambition we were aiming for.

I agree that balancing could have used another pass. We ran out of time to include "chassis abilities" that would have further distinguished each mech from eachother, and given us another dimension to tweak the balance. I definitely think I undertuned the warrior's "blaster", and it could have done with another ~25% damage. 

I was not aware that the warrior's melee weapon could disappear! It was definitely not an intended mechanic, perhaps the sword arm just needed more armor.

Thank you for your kind words, thank you for playing and enjoying our game. That's a lovely screenshot :)