Thank you so much! We had a great team, and I'm glad we were able to deliver the level of ambition we were aiming for.
I agree that balancing could have used another pass. We ran out of time to include "chassis abilities" that would have further distinguished each mech from eachother, and given us another dimension to tweak the balance. I definitely think I undertuned the warrior's "blaster", and it could have done with another ~25% damage.
I was not aware that the warrior's melee weapon could disappear! It was definitely not an intended mechanic, perhaps the sword arm just needed more armor.
Thank you for your kind words, thank you for playing and enjoying our game. That's a lovely screenshot :)