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(+1)

Heya, I appreciate the feedback you're giving me. As you say, this is a much larger scale project compared to Slimes, so it's easy for me to miss out on stuff like this.

So, on the second party member, you're almost there. In the sewer dungeon you're talking about, there's a path to the south that leads to the missing phone. The way is locked, but you can buy the lockpicking guide from the adventurer in front of the Waking Stones after the treasure-jacking scene and buy a lockpick off Sheya. Now, my main fear is that you might not be able to fight the boss, due to enemy scaling and the fact that you couldn't buy equipment to keep up. Honestly, you bringing this up may be the most valuable piece of criticism here, so I appreciate you bringing this up. I'm planning a much smaller update to fix a bunch of problems and now I'm going to add a more explicit hint to check there besides having players rely on to Tip Hotline (don't be scared of consulting it!).

No worries, big projects make it easy to miss the little things. None of that stuff ruined the experience at all but it seemed like the kind of thing you're looking to clean up in a demo version.

Completely forgot about the tip hotline but it turns out pinging the dev on itch with a small bug report gets you the same info for free.

I didn't realize that enemies were always scaling - I thought the purple slimes were the result of me triggering the treasure jacking event. I also assumed that knowing how to pick locks was a skill that another party member was supposed to bring to the table and figured that all of that was gated off for later. Looking forward to diving back in!