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No worries, big projects make it easy to miss the little things. None of that stuff ruined the experience at all but it seemed like the kind of thing you're looking to clean up in a demo version.

Completely forgot about the tip hotline but it turns out pinging the dev on itch with a small bug report gets you the same info for free.

I didn't realize that enemies were always scaling - I thought the purple slimes were the result of me triggering the treasure jacking event. I also assumed that knowing how to pick locks was a skill that another party member was supposed to bring to the table and figured that all of that was gated off for later. Looking forward to diving back in!