That makes me super happy to hear ^-^ especially regarding the soundtrack because after I tried making one for the first time for Otome Jam, I had heaps of fun, but I was convinced I wouldn't have the ability to make another. I really wanted to try it for this though. I failed at making a full soundtrack because I just couldn't make anything I was happy with for Niard and Nyari's themes >.< so those 2 tracks are ones from asset packs, along with the theme for Limbo's lobby/reception area because I listened to that track on loop while writing that section of the game, and couldn't not include it after that, haha.
It's interesting that Tava wound up being your favourite because I was worried Tava would be the most likely character to sorta fade into the background with them being os quiet compared to the others! And also even more interesting because Tava was voiced by the same person who voiced Anari in your game! I can't remember if I mentioned it actually when I left a comment, but I really loved your entire voice cast! They did such a brilliant job of bringing all the characters to life :3
It certainly wasn't the plan to be without a proofreader or testers >.< haha. I was hoping that a friend of mine might have had the time to proofread, but with the deadline being so tight and her life being pretty busy, she just didn't get to go through it. I always use Grammarly free though before putting any story text into game script just to help me weed out typos, spelling mistakes, and improve my grammar. It doesn't catch everything, and it makes some pretty daft suggestions sometimes >.< but it's better than no help at all :3 A couple of my friends already found one or two typos that I missed + an instance where grammar could have been better for clarity.
And it was my intention to have a major bug-free build for the rest of the team to test a few days before the deadline, but that just didn't happen >.< Instead, I wound up spending too much time tweaking and fixing little things here and there. It's something I need to try and calm down with really because every jam I try to get a test version out, but never do in time! I just get very paranoid that there are big bugs I've missed somewhere, and I don't wanna send anyone a super bugged version cos I feel like it's my responsibility to make sure it's possible to play through most of the game problem-free before getting help weeding out the little issues. I can't seem to stop though. Even just hours away from the deadline, I was still combing over the darn thing like crazy looking for little bugs, re-exporting build after build just to fix like 1 typo I found and stuff >.<
I'm so sorry for rambling on anyhow! I can't help it when I get onto stuff I'm passionate about, haha. So please don't feel like you have to respond to this wall of text x3 But a gigantic congratulations right back at ya to you and your team! Wolfskin's Curse is incredible!! It all plays so polished and professional that if I had downloaded it without knowing it was made for a jam, I would presume it was a commercial game that was a couple of years in the making :3 Oh, and that new cover with the moving smoke is probably the snazziest, most mesmerising cover art I have ever come across on itch!