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(+1)

I played this the day before yesterday and i have to tell you it inspired me to rejoin the jam.

I like the way you changed the classic RPGmaker style: randomizing dungeons and using the player's portrait.

I didn't had a clue where to go and i wanted to come back to the town because i was about to die then... a door... AN END. I didn't understand how that happened, but i've enjoyed mechanics and the use of cards to give a small boost. I noticed it with my priest and later on with the rogue.

It's an interesting entry! Good luck!!

Thank you!
When your characters are level 1-2 the game can be pretty tough and I wanted to try and balance that more. But just kind of ran out of steam after awhile. 
I was debating about making the cards more apparent about what they did but I kind of like the aspect of it being left to your devices to figure it out exactly what they did.