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(2 edits)

Day ten. Despite wanting to start on tilesets, I decided to 'polish' the main combat loop first. Even though I haven’t done anthing else for the past week and a bit, with the halfway point just a few days away, I feel all the main mechanics need to be done before I can start making levels. To start with, I implemented death animations for the enemies to make killing them even more satisfying:


After that, which took a while to animate for all for directions, I moved on to displaying damage values and adding money. This took me up to the evening, at which point I had a small break. The last thing I did was animate diagonal attacks for the player to get 8-directional attacks, instead of the 4 I previously had. What I ended up doing today was small, but all combined it adds so much to the feel of the combat: