On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Day 2:

Loaded up with anti-inflammatory meds for my old back, managed to get a little bit done this evening. Had a go at making a "home" screen that would not proceed with dialogue when clicking elsewhere on the screen (unless the 'cont' button in the top corner is pressed, for now. it also serves as a rudimentary 'home' button, although that's not its intended use).


Looks like garbage right now, but working as intended more or less. This is a combination of vbox and hbox screens, with a bunch of imagebuttons that call and hide other screens to simulate the idea of opening folders. I'm not completely sure why the  brown/pink boxes move around like that right now, though. I tied hiding screens to the button press itself but it doesn't seem to make a difference.... Hmm.

MID-POST UPDATE: it's because there were fewer boxes on the bottom row  in the brown screen (2 boxes) than there were in the blue/pink ones(4 boxes)!! why does this change things? No damn clue!! my gut tells me it's something to do with how ren'py automatically spaces/pads buttons, or something... but at least I know now. worst comes to worst, I can make invisible unclickable buttons, I suppose? A problem for tomorrow.

I love this concept! I really enjoyed Gone Home and A Normal Lost Phone so they is very up my alley and I look forward to playing the finished project. Sorry to hear about your back, I hope you feel better soon. For the grid spacing you can use nulls to insert a blank space of a certain size, like so : null width 20 height 20.

Aaaah, thank you so much! I'd forgotten about Normal Lost Phone, but it was such an interesting concept. And thank you-- honestly I've been bedbound for a few days now, it's kinda knocked me out of the jam-- but I'm doin' what I can, hehe.

also thank you sooooo much for telling me about nulls! I was honestly puzzling over how to how to wrangle the grid, not half because it's tough to visualise in Ren'py-- this helps heaps! <3

Glad I could help! Making non-VN games in Ren'Py is actually kinda my jam, so feel free to reach out if you have questions. Good luck with everything!