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Thank you very much! The nature of the engine helps with how well this looks, I couldn't begin to know how to program something like this. I have a love\hate relationship with the camera though, because of the way it handles the enemy position. While it worked really well with the battle I posted, sometimes, it's erratic and goes way to far to the left or right and rotates on the z too much instead of staying locked in the perspective. The devs told me they may be able to come up with a solution to this issue. As far as the movement, that's one of the limitations of the engine I can't fix right now. I've tried using their built in "Events" to program diagonal transitions for the character sprite but it's not optimized enough to give smooth transitions, resulting in some very noticeable jutter. Hopefully the devs look into my requests to fix this and simply support 8-directional sprites for the core software. These are things I kinda expected to crop up with this type of engine though, luckily it allows me to report these issues to the devs so future projects might have smoother\better features. I'm done jabbering now, thanks again!