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DrassRay - Jacob Mann

175
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A member registered Oct 05, 2017 · View creator page →

Creator of

Recent community posts

Thank you for asking! We're looking into other options a.k.a GOG and EPIC, but nothing confirmed just yet. We'll be sure to provide links to those options if / when they become ready.

Thank you very much. Iphindalda was inspired by the Plant Brain boss from FFIX :) I really appreciate the kind words. 

Grats to everyone for their entries, really a great turn out! Can't wait to try out everyone's games. :D This was awesome.

Thanks TigerJ! I loved the voice acting, reactions, and feedback! :D

Thank you Drifty! :D Was a good time getting your feedback and reactions.

Thank you, Lgarabato! I'm so happy you enjoyed it as much as you did. I agree about the selection glow for enemies, I'll take a look at that.

Thanks for the no-commentary play of the beginning and for the very generous score there. :D

Thank you!!! That means a lot. So, for SGB, when you export to unity, those are the default menu positions in battle.

I love this music so much I used it in this jam game I made, thank you so much for making this music <3
https://drattzygames.itch.io/a-flame-of-hope

Thank you very much! :)

Oh, thank you very much and thanks for the video! If you liked this, you should check out my new project, Alterium Shift. https://drattzygames.itch.io/alterium-shift

Thanks! I do have a tutorial series on YouTube

Thank you so much! :D

Wow, I never got around to playing the original, but now there's this? Oh man, it looks so beautiful.

Thank you SO much for playing the demo. Your kind words are greatly appreciated and we couldn't be happier that people are getting this much enjoyment out of our game. 

Hello! Thanks for the interest in my products. That sounds cool, I wish you well with your project. If you want to share your work with me and others, I recommend the SGB Discord here: https://discord.me/smile-game-builder

Hello! No, sorry, I don't have a Character Pack available.

Yes, they are FBX, and you should be able to get them to work with other engines but they are just scaled and formatted in a way to works well with Smile Game Builder. So they will probably require additional set up to work in an engine like like unity or unreal engine.

Thank you so much. Still working on this one at the moment! :)

Holy cow! Sorry wallet! lol but thank you very much for the support :)

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Thank you! They sell a dlc on steam that enables the export to unity feature.

Through unity and the Linux export module.

Thanks! I'm glad you liked it. I made it only for the jame as a proof of concept and never finished the second area. I don't plan on revisiting this project but If you'd like, you can check out my current project, Cecilia, it's similar In game play and will be getting new content down the line.  https://drassray.itch.io/cecilia

Thank you very much!

Im glad you were able to play it since I have no way of testing the Linux version myself. Thanks for the feedback! I'll definitely look into the spell issue. I didn't have time to properly clean up the character animations so it's definitely something I plan on working on now I have the time. Thanks again!

Yes, I'll be updating with some more screenshots next Saturday. :)

It can be, it's just optimized for Smile Game Builder. So, depending on what you use it in, you may have to scale it, re-apply textures, or manually set animations... and such. They are FBX models so they should be compatible with a wide arrange of applications. 

Thanks!

Thank you!