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(+1)

This was a cool game! I liked the atmosphere/setting, gave it a different feel from the standard magical girl game. The overall graphic look was great (the menu in particular was a nice touch!) and the audio fit.

The gameplay was solid overall. I'm glad it wasn't all rescue missions, as those start to get dull... but right as that happened, things switched up! That helped keep me engaged to the end.

I should note, I played the newest version, so I was on the easier difficulty. This felt about right. Most of the game was easy enough to do in one try, but hard enough that it felt challenging to do so. The end boss was a lot harder, took me 5-6 tries to beat. Part of this is that I'm not great at bullet-hell, but part was the floating mechanic. I had a hard time understanding it, and when I finally did, it was still more of a pain than fun to use.

I did try Hell mode... the first level wasn't too bad, but by the second I was seeing why people found it hard, hehe.

As for your specific survey questions:

  • How do you feel about the 3d movement/shooting mechanic

I felt the movement and shooting was pretty solid in most of the levels. Knives were a little hard to hit. During the boss fights, I had a really hard time aiming and dodging. This could just be me. Also, as mentioned before, the float mechanic felt more cumbersome than fun.

  • If you have to play procedurally generated chapters repeatly, do you feel if it's repeative?

It would depend. If it was the rescue over and over, definitely. If it switched up a lot, it might be fine.

  • If it's a local multiplayer game, do you think it's better to keep in one view and it should split to multiple view?

Probably one view, though it would limit the players ability to search separately I guess.

  • What elements do you want to add in the game?

A lot could be added (I mean, it's a jam game, I'd expect that!) Power ups, more level variety, objects that are useful (I kept seeing the buckets, but do they do anything?), more enemies, traps, etc.


Overall, this was an excellent game! Great work!

(+1)

Thanks for play my game.

Hmm. Originally, the idea is to expand the game time by simply repeating the rescue mission. Guess it may not work. But at least the difficulty problem seems fixed, so it's good. I will keep improving the float mechanic because it's quite the unique element for the game and i hope there is no need to cut it.

The bucket was supposedly just a "kick the bucket" punchline, but it blocks projectiles. Hence, in the latest version, i decided to expand its colldier size so that high-level player may use it as portable cover in final boss fight.

(Apart from Hell level, there is Reincarnation level)