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Yeah i wanted to have a choice of characters but with some effect on gameplay for each, with this intent of it being kind of a discreet difficulty selection. 

And i thought this would be a bit more versatile than just standard difficulty levels, so that depending on playstyles some characters would not necessarily be harder to play than others, but would just depend on how the player enjoys a starter weapon's quirks or not, and the hp amount that varied so that players who like a challenge would have few hits and players who like it more laid back could have characters with more margin for error.

Yeah i'm a sucker for retro XD so i tend to make my games like either 8/16 bit titles, or sometimes arcade or 32 bit psx 2d style cause that's what i like :p which always comes with the challenge of trying to have it look as much authentic as possible.

Thanks for playing ! And your feedback, glad that you've enjoyed the art and the game :)