Awesome non fighting use of mech !
I really like the overall presentation, and the very "Patlabor" type of approach, where you went for a very grounded and realistic design and also went for the extra details like the sirens and markings on the paintjob and stuff (cause even if it's a giant robot, it's still a fire response vehicle afterall XD).
I imagine it's mostly due to time constraints from the jam so totally understand it not being there, but it would have helped a lot to have some kind of radar or minimap to help navigating around the city.
The only slight negative i had with the game is the default inverted mouse, it would be nice to have the choice not to invert the vertical look, but other than that no complaints what so ever, the game feels already quite polished.
Well done :)