Day 3:
Daily Update:
- Got a basic one point first person perspective of the game working. Currently the player only has a range of three tiles, plus the ones their on and any tiles adjacent to that line. It is really cool though! Also found an easy gif maker- so expect some gifs every now and then.
- Then I woke up the next day and realized I over complicating everything and had no idea how to do rotation for the player. So I redid it all in 3d. Much simpler.
- Can you tell the difference? I don't really feel like redrawing all the sprites for every facing so they're just going to always face towards you. It's also just compressing at different distances, which I could do smaller versions but again, lots of work! I could also render the screen at higher res even though that's a bit cheating. I might justify it by making all the sprites still conform to the general sizing.
- Started to sketch out the combat system, worked a bit on a range system.