Thanks! :D
And yeah the aiming with the mouse felt very natural in the unity inspector play mode, but since we were in such a rush to finish the project and build it we ended up not doing too much testing with the "mouse cursor hidden" setting and as it turns out in hindsight... not seeing where you are aiming feels pretty bad, so I think we should have a custom mouse cursor to show the player where they are aiming, or change into another system entirely.
We definitely learned a lot from this project and thanks to the game jam, feedback like this really helps us learn! :D