Day 9
Completed the highscores for endurance mode and also changed the stage mode to a kind of tutorial. I'm really bad at "level design" (if you can even call it level design in this case). So there are now just seven stages that progressively introduce different speeds, attack patterns and what not. After you've finished the tutorial you'll be thrown in the endurance mode where you can try to beat your own personal highscore.
Tomorrow, I'll take a day off. For the rest of the month I guess I'll be working on the visuals. I really like to have a glow effect but I'm still unable to produce anything controllable. Either there is no glow or it just overshines everything and the carefully chosen colors (haha) get washed out. Another idea is to bring this game to the Android store — of course with ads. Every shitty game needs ads. ;)