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(+1)

I like the concept. I couldn't figure out how to get more parts, though. I could easily see this as like a cooking game, where you don't have to worry about supply and either have to worry about complex actions under a time limit or must buy upgrades and blueprints in addition to operating under a time limit. Or, if you can take apart mechs that were built incorrectly for any reason, then also buying components would probably fit. Being forced to stick with a mech after it's been assembled and also having to coordinate supply might not work as well for how much it would punish misclicks and user error.

(+1)

Thanks you for your great feedback.  I plan to later add function to reset mech construction so you can change added parts if you want to. As you said it would be too annoying to deal with some missclicks or user errors . 
Also Iam sorry I forgot to add it to text window in the beginning to inform about it. But new parts can be bought in computer that is on the desk where customers comes to (with E-key) There you can also upgrade tier of usable parts and repay debt so you can "win" game.