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There's a lot here that's really interesting.  I've got kind of mixed feelings about the external printed material--it's a good way to introduce more content, but it's sometimes difficult to switch back and forth between it and the game.

You might want to add a "turn the lights back on" button--once I turned them off, I literally had to open a new window where I restarted the game in order to figure out how to find the light switch again.

Also, I hit some sort of game-crashing bug--I think with the TV on, I clicked the TV power button again, and...something went wrong, I'm not sure what, but it definitely didn't like it.

Thank you for your feedback.

Out of interest, can I ask what machine, system and browser you were using.

Firefox (92.0.1) on a Windows machine.

Having explored further (well, OK, by which I mean "got four of the six dates, cheated with the PDF to get a fifth, brute forced the door open, and was surprised that that was the ending"): still a lot that's interesting.  But there's also a lot of what comes down to pixel-hunting: I examined the coaster on the desk early, clicked on it, clicked on the bottom of it, but never realized that there was a hotspot to its right to flip it over.  Similarly, looked at the bottle but missed the hotspot for the map; looked at the flowers, moused over most of it, missed the fact that there's something on the bottom of it.  (Found all of these things much later.)

I think there's a really good basis for an escape room here, but I also feel like it might need a little tweaking.