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(+1)


DAY 3:

NOTE:  current art is placeholder for testing and does not represent the intended look of the game.

Jed set up the movement system! The gif above shows how that handles. It's A and D or right and left arrows to move and space to jump! Jyzavi finished writing all the dialogue. Now that needs to get plugged in to the npcs. We also worked out what items are needed for the trade chain in the game. 

The main priorities now are the overworld map and main menu.

(+2)

Nettle's a frog so we wanted to make their jump really snappy! When on the ground, Nettle's mobility is limited, but in the air Nettle's mobility is greatly increased and has a jump height dependent on how long the player presses the jump button.