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This was nice. The presentation was good and it feels like a complete game. I do think that blocking is a bit too powerful, as there is literally nothing to stop you from turtling outside of the lack of a clock keeping everyone there until the round is over by ko.

Yeah, a fight clock is one feature I haven't gotten around to adding yet (run out of time and you loose, 2 player vs won't have a clock).  Perhaps a separate little health bar for the block could work...