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I’m at work currently so not able to post a full update, I’ll post a more in-depth update later.

Progress is going well:

I’ve got the grappling and jumping mechanics working, I’m onto tweaking values to get them ‘feeling right’. 

I’ve also sorted the endless ocean spawning system. It utilises a small Queue of ‘Sea’ prefabs, which are created and destroyed based on the distance the player has travelled. 

Next on the list to tackle is seagull / obstacle generation. I’m thinking of having set level layouts as prefabs rather than true random level generation as this will let me tweak things more easily.