I’m at work currently so not able to post a full update, I’ll post a more in-depth update later.
Progress is going well:
I’ve got the grappling and jumping mechanics working, I’m onto tweaking values to get them ‘feeling right’.
I’ve also sorted the endless ocean spawning system. It utilises a small Queue of ‘Sea’ prefabs, which are created and destroyed based on the distance the player has travelled.
Next on the list to tackle is seagull / obstacle generation. I’m thinking of having set level layouts as prefabs rather than true random level generation as this will let me tweak things more easily.