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(+2)

Thank you for the incredibly thoughtful review! I'm glad that some of my more ambitious or weird changes struck a chord with you. If you ever get a chance to play it I'd love to hear how it goes.

You bring up a lot of great points and inconsistencies! I'll do a thorough scan and make sure that plugged some of these holes. I might have missed a few things in order to get this out in my deadline 😅!

I will respond to a few of your points here:

  • I must have removed my starting debt step for creating a new character! Whoopsie. Characters are meant to start with 7 debt.
  • Termination gives "points" equal to the dots on the square, 1 - 2 - 3 points.
  • I included the easy resurrection as a semi-comedic option, also hopefully to off-set the low lifespan of the characters. I'm very open to making it a more interesting choice! 1 permanent stress might not mean all that much.
  • Assignments are supposed to give one "point". That is a mistake on my end!
  • Bonuses and "Senior rank" refer to some systems I removed close to release. I'll correct that to "perks".

I'll make sure to make some of those vague rules and edge cases a bit more clear. I really appreciate the feedback!

(+1)

Resurection is an important side of the system to give any hope of "winning" a campaign. With a starting debt of 7, the 2 debt increase and permanent stress reduction is great. Maybe just decide between if you can res a character only thrice or if resurection is possible an infinite amount of time without stress penalties once you res already thrice (I think I prefer the first one, but both are cool).

Termination giving "points" equal to the dots on the square, does not feel thematic or interact well with resurection? Would you gain those points every time you're terminated? If so you're gaining 6 points for a cost of only 2 points (and stress) basically which breaks the fear of getting hurt. You may just remove any kind of compensation for being terminated as the company just doesn't care all that much. A suggestion : if you make it so you can only res a character three times maybe just give points (that you need to use on upgrades not debt) on death. One for the first death, two for the second one and three for the third death. The fourth is permanent so no upgrades here. You justify it by being cyberneticly transformed or whatever ?

I will try it when I have the chance and will get back to you.

(+2)

Great thoughts! I will try some stuff out. I have to admit that I hadn’t considered players dying over and over for tons of points.  BTW, if you’re interested in paragon system design discussion, I’m part of a pretty active AGON discord with some dedicated hackers.