Game looks beautiful, and i also like the sense of scale you get right from the start when you can wander a bit on foot and see the landscape and your mech parked on the side.
Now seeing that you chose the secondary theme of spacially confused, i get why everything is left up to the player to figure out, but i just think here it's a bit too confusing to try and figure out what to do, i was able to get in the mech and move a bit, but i couldn't figure out where i was supposed to go so i ended up exiting the mech and realised i was in a ditch somewhere.
Regardless, The presentation and tight responsive fps controls make for a great game, and the quality is clearly on display here, so good job :)