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So I love this game now that I got into it. I've played it for like 8 hours now. It's really addictive. I did want to give you a quick report of some bugs I've found which have not ruined the game necessarily, but have made the process annoying:
*Goblins who seem to be able to summon allies can still summon a 4th ally if you're alone.
*If you spam the "pick up" button at the end of combat, you will pick up any items that are dropped before they scatter away. This would be a neat and interesting technique that players get to learn if it wasn't for the fact that sometimes this doesn't delete the white glowing orb that was meant to represent the item. The orb just sits on the board forever or until you restart. When I'm speed running, I have to keep track of them so I don't let them distract me lol.
*You can buy a Bandana from the farmer in the first town for 2g and sell it back to him for 5g. I suspect this wasn't intentional. IDK if it's even bad for the game honestly, because at this point, having that money glitch let's me test out the game in a deeper way more quickly. I love having early access to the Bandana, but I sort of have to decide each game if I'm going to do a "real" run or a "infinite money" run which feels meh. In general, sell prices seem off somehow. I noticed some people will buy stuff for more than others. It's as if each person buys goods at different prices, which I suppose is kinda cool actually.
*The three mercenaries glitched after I helped them with their fight. They seemed stuck on a bounding box or something. I had to reload to make them interactable again.
*OH, there's this INCREDBLY ANNOYING spot to the left of the lower exit to the mountain that I keep getting hung on. You can't see the exit door while you're in the cave and so you run into this little corner that takes forever to get out of and will screw you up if you're going for a risky cave run during the day.
*After fighting the lich, I started a new game and the game started with the lich already active and I got sucked into the final fight at level 1 LOL. You have to turn the game off and turn it back on to make this bug go away. I suspect you guys left a Boolean flag on as a global variable or something. It was pretty funny :P
*IDK if this is a glitch but I once had a lich that simply gave up on doing his quest. I was up to day 22 and he had only done 1 tower (I believe I even reloaded the save file at some point). When I walked near him, suddenly he "woke up", teleported all over the map, finished his quest in a minute or two (at that point, he had only lit one tower), and then the final fight started. It was really weird. I was doing a particularly good job of removing all of his tentacles that game, so IDK if that slows him down or what, but it was still very weird.

All this said, my favorite strat so far is to buy the dagger so you get it's quick stab ability, then use the Axe and eventually the L. Sword with the quick stab, wearing the bandana of course for even more speed. Because it's incredibly easy to get crits with the quick stab attacks, the Axe is practically as good as the L. Sword, and is better against plants.

(-1)

Ah, I just encountered another frustration: If you die while you have an ally, the ally stays and the fight continues without you, so not only are you unable to play the game, you have to watch sadly as your doggo dies T_T. I don't know exactly how to address this, other than to maybe create an exception for solo play that allows you to respawn so that you can get back to your dog and save them, or at least set a timer so after 10 seconds or so, kill the dog and set me free. The dog can survive for like a whole minute while I'm not able to play, which is a lot of time lost in a game that's all about speed running.

The mage life is a hard life.

wow thanks for the feedback! glad to hear you enjoy the game :) i will take a look at the issues you mentioned