Thanks - it was a very rushed implementation for sure though! The code is very inefficient and a bit messy - but it is a game jam after all. Perhaps I shall polish it and release a more complete version some day.
honestly the hardest thing for me is to code right the first time. Too many times I go back and redo something because I get annoyed. My enemy ai went through 3 revisions and in the end didn't even really get showcased since I couldn't implement in time.
Know the feeling - by the end of day 1, I had a buggy mess with unsatisfying game physics. Almost gave up! Glad I rushed to finish it in the end, but it's hard to get things right in such a short time.