Yeah that's the one thing i still have trouble with, at least in the short timespan of a jam, is to really fully integrate story elements to my games instead of them having just a quick blurb on the page to give context to the player, but i hope i'll eventually get there :p
Glad you like the art as well ^^ i wanted to have distinct target buildings from the map layout ones and i got lucky that they turned out okay.
Agreed from all the feedback i had so far that navigation is a big issue, i think i'll probably try to patch in a radar or something but i also like the point you have about the roads, i should probably try better signposting within the leveldesign itself.
The AI ended up as the best compromise i could acheive from what i learned since i started making games, and trying some new pathfinding stuff which i frankly still didn't understand all that well, so they are dumb as bricks, however they do have range, i just tried to keep them mobile when they shoot to have them seem a bit more agressive, but yeah long story short ai is trash because i still lack some programing skills to pull off a better one at the moment :p
Weapons balance is indeed completely off, mostly due to not playtesting enough before the final release to get the proper feel of all the weapon's traits, but i have already some fixes in the works just not published cause i wasn't sure if updating during judging would break the jam's rules.
Thanks for giving my entry a go, and for your feedback :)