Got a few errors. Start menu:
"ERROR: Condition "!is_inside_tree()" is true. Returned: Transform()
at: get_global_transform (scene/3d/spatial.cpp:272)"
A few from gameplay:ERROR: Error calling method from signal 'uncoupled': 'KinematicBody(Player.gd)::_on_cargo_decoupled': Method not found..
at: emit_signal (core/object.cpp:1238)
ERROR: Error calling method from signal 'visibility_changed': 'Control(LevelClearUI.gd)::_on_PauseMenu_visibility_changed': Method not found..
at: emit_signal (core/object.cpp:1238)
ERROR: Error calling method from signal 'tree_exiting': 'Control(LevelClearUI.gd)::_on_PauseMenu_tree_exiting': Method not found..
at: emit_signal (core/object.cpp:1238)
Found Player: PlayerMech
Despite the errors, the game ran smoothly. Very good execution. The controls do feel a little clunky, and I wished for the ability to force the mech to drop and fall from an edge it didn't like a few times. I like the concept, and enjoyed the game.