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Got a few errors. Start menu:

"ERROR: Condition "!is_inside_tree()" is true. Returned: Transform()

   at: get_global_transform (scene/3d/spatial.cpp:272)"

A few from gameplay:

ERROR: Error calling method from signal 'uncoupled': 'KinematicBody(Player.gd)::_on_cargo_decoupled': Method not found..

   at: emit_signal (core/object.cpp:1238)

ERROR: Error calling method from signal 'visibility_changed': 'Control(LevelClearUI.gd)::_on_PauseMenu_visibility_changed': Method not found..

   at: emit_signal (core/object.cpp:1238)

ERROR: Error calling method from signal 'tree_exiting': 'Control(LevelClearUI.gd)::_on_PauseMenu_tree_exiting': Method not found..

   at: emit_signal (core/object.cpp:1238)

Found Player: PlayerMech

Despite the errors, the game ran smoothly. Very good execution. The controls do feel a little clunky, and I wished for the ability to force the mech to drop and fall from an edge it didn't like a few times. I like the concept, and enjoyed the game.

(+1)

Thanks for the feedback. I should definitely have tried to clean up those errors or figure out how to hide the console altogether, since I didn't notice anything bad happening as a result of them. I just ran out of time because I was going on my hols a couple of days before the jam ended.

Yeah, allowing the mech to jump down was something I wish I'd added, but the IK legs were a bit too in charge and I just kinda stopped improving that stuff as I was crunching on making assets. I should probably learn to use free assets a bit better so I can spend time on the more important things like gameplay and perhaps the main assets like the mech etc.