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It's gorgeous and original, but I confess I did get quite stuck and relied almost entirely on the indicator, as I wasn't quite following how each step progressed to the next (in the sense of cause/effect or my objectives), though I think I started to faintly grasp it toward the end. In some ways this was refreshingly mind-challenging, but I didn't quite get that "Ah that's what I was meant to do" payoff that normally compensates for a click-searcher puzzle.

That said, I do think this was wonderfully inventive and the sound/visuals as components snapped onto the mech were highly satisfying.

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I can't but apologize for the gameplay, and especially elevator section (aka the water level of this game.) It's very thrown-together and just not very intuitive.

The original plan was to have Mother narrate a bit more as you do things, and have something a bit more interesting than all those parts lifted by the elevator (e.g. one of them being a magnet that zaps the next part off a cliff or something.)

But that's what happens when you spend 10 days on the visuals instead. And that work at least seems to have paid off, which I'm glad to hear.

I can totally relate. Spent far too long on visuals and music (doing title screen before even a gameplay mockup, I should know better!)

But yes it did indeed!