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(+1)

So the big thing about this game is that you control the mech’s movement with a throttle, and the water cannon’s aim with the mech’s movement. I found this do be a rather difficult system, due to not being able to move very easily, turn in place (as a mech should be able to), or aim the hose. Also, not being able to invert the mouse aim direction was very frustrating for me. So I had a difficult time with this mech.

One thing I will say is that the automatic breaking below a certain point was a very user friendly touch, and I liked being able to honk mah’ horn.

Not having some indication of where to go (minimap, waypoints, ambulances and cop cars all driving one direction) was challenging as well.

Good complete game

(+1)

Yeah, you can tell the controls were originally intended to be more sophisticated but ran out of time. Hose arm was originally going to be articulated and is structurally set up to do so, but didn't make the cut. 

I will say though, that the Q/E torso rotation makes up for the mech's inability to turn on the spot, but is oft-missed due to only being on the game controls page. I didn't find time for a tutorial/control map, but have learned that even a quick F1 "this is how it controls" text dump is worth the 10 minutes dev time.

Hoping to make a few more improvements post-jam, so an invert toggle on the mouse will be one of those for sure.

(+1)

Oooh yeah, I think I missed that you could rotate the torso, my b.

Good luck with your post-jam improvements!