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Day 4:

Daily Update:

  • Added enemy health and basic AI copied from Roguelike tutorial. They aren't smart enough to get around walls yet. If they try to move unto the same tile as you, you take damage.
  • Added player firing bullets which deal damage to enemies and can destroy them. They're actually 3D models fired at a slight angle and  are high caliber!
  • Extended node scripting to limit you from firing if you don't have enough steam power.