Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Purchased this yesterday after seeing a reTweet by Vinny from Freeze64 about this. I cant believe I let this one pass me by on release. But made up for that now. Purchased and played. Very impressed. I will be talking about this on this months Pixel Gaiden podcast and will recommend that people come and give this a shot. Love the design and presentation. 

At first the dynamic for down and fire for shield was annoying me and kept wasting them. But it's a good way to activate it when you need it rather than hitting a key on the keyboard. Could you maybe make it for two button sticks and give an option in a later version so you could activate with the second button maybe?

Thats my only thing and it's minor, does not detract from the enjoyment and this is now one of my go-to shooters on the C64.

Good to see the NTSC support and will be trying it out on my NTSC C128 to see the speed difference!

Great work :) - Tim from the Pixel Gaiden podcast

Many thanks for your support.

I tried a lot of things because of the second fire button. Since a lot of people tend to hold the fire button down all the time and accidentally pull the joystick down very quickly, simply pushing the joystick down while firing was not an option. Therefore you have to pull the joystick down without the fire button and then press the button while the stick is still being pulled down. Of course, this has the disadvantage that in the heat of the moment you sometimes can't do this fast enough.

A second button on the joystick would be fantastic, but unfortunately I don't know of any standardized design that I could support.

Just the second fire introduced with Commodore 64 GS. Exactly the second fire supported by VICE.

Take a loook at: https://github.com/crystalct/5plusbuttonsJoystick#readme