Really loved having the chance to play around with each of the mechs! The aesthetic was also absolutely on point. I had a few issues, though. First off, the restart button didn't seem to actually restart the level, but rather only you and the mech that you started with. This was a big issue in the boat section, because they didn't respond well to player input, and the starting boat got away from me - when I tried to reset, the heli and my starting mech warped back to the start, but the boat was gone. I also found that the goal of each level seemed to just be "get to the end" regardless of what mech you were using, or even if you had no mech whatsoever. This means that you could skip entire levels just by flying to the goal. Anyway, it might sound like I had a lot of issues, but I really didn't haha this was a really enjoyable experience. I think it could be something really cool if you wanted to put more time into it. Good job!
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Thanks for the kind words!! I definitely understand what you're saying, those boats went in during my last few hours before submission lol. One of the problems with the reset is considering multiplayer, but I probably should have focused more on a single user's experience. The level goals were definitely a lack of time thing too haha, the heli-cockpits were meant to be more constrained and the mechs were designed to consume fuel originally too!