This was a really ambitious one, lots of custom systems and stuff that needed ironing out but I think the current result is good. Loved the conversation system, it was clear to me that you had a ton of fun writing them and they cracked me up (loved the gremlin lambasting me for playing "Seacats" and then buckling and saying "well, I guess it's technically a game..."), loved the support system and would be happy to see it fully fleshed out. The battles are pretty well-balanced, there's just uh, a bit too many of them honestly. Fortunately I got to play the version where the encounter reduction spell had been fixed up. The second floor is maybe a bit large (I'd try reducing its size to about 2/3 of what it currently is) and a bit mean with the traps in it, but it helped that it came with a whole new batch of enemies (speaking of, the original art assets you made were very cool and entertaining, as usual). Also, the progression of the final boss' graphics was awesome, love to see it.
Great work and congrats on successfully finishing another Jam game!