DAY 13
HOOOO you know when you get out the gym and you're like dang that was a good workout well that's me right now hooo hohohooooo I have put Wind Currents (which can push the kite up or down) and Projectiles (which destroy the kite upon collision ((not shown in the video but trust me it works lol))) INTO the game. Once the kite exits a wind current it'll start floating back to its original height, no longer being blown about by the wind and all.
I'm trying to figure out the exact shape the game will take in the end, and I figured rather than do more research I should just get in and do some "rapid prototyping" (or whatever you want to call it) and see what works. THOUGH I am fairly certain that these wind currents and projectiles will be big parts of the final game, since I just see them as inherent to the idea of a kite based action game (i.e. you move a kite around so that you can make it dodge away from bad stuff, and also kites move up and down with the wind so wind currents make sense as well).
Also, on a related note, this Devtober project is making me feel bad about the other project I'm working on (which I've been working on for several months and is very close to completion as I mentioned before). With every game I've worked on, whether it turned out to be good or not, I've gained valuable experience from the process which I've been able to apply to the next game. With this recent months-long game project I've gained a heck of a lot of experience in many different areas, and so now near the end of the project, I've uncomfortably noticed many ways in which the game could be improved. So this Action Kite game is a game I've started where I'm several months worth of game development better than I was before, while I'm also still putting the finishing touches on that bigger project, and basically what I'm trying to say is it feels weird and makes me think that the big project I'm finishing has been a waste of time (which I know it's not, but my brain is dumb). Anyway I just wanted to write about that in case anyone else has felt something similar; thanks for reading this post G.