On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

We have a title! To go with the overall sense of humour I'm trying to go for, I present: Grab 'em by the gulls!

I've spent the last few nights ironing out some kinks with the throwing mechanism, I wasn't happy with how it felt. Previously I'd set up a fairly complex system using the cursor's distance from the player, passing it through an animation curve to provide 'decay'. I found it hard to get the balance right, it felt like the player had little control over the throwing power. In the end I've gone for a hold-to-increase-power approach, this will also make it easier to integrate into the upgrade system I have planned.

Overall I'm happy with how it feels now:


You'll have to excuse the placeholder art, which brings me onto my next bit of progress:


I'm going for a Rayman-esque character to make animation a bit easier, using Inkscape as I find it much easier to use than GIMP. I don't think it's too bad considering I'm crap at drawing!

I've been having some trouble with the graphic settings in Unity blurring out my sprites, the usual google-fu hasn't produced a solution that's worked as yet. If anyone has any pointers I'd be very appreciative!

Cheers,

Nathan