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yay! Glad it was of use! :D

(1 edit) (+1)

Quick question, I've noticed that the image doubles in size when applying this shader, resizing the application surface down to half the resolution I normally have it at works, but the image quality degrades a bit. Any idea why this might be happening? 


EDIT: Nevermind, I realised that the automatic drawing of the application surface was disabled in the create event, so halfing the scale there worked perfectly. Thanks again!

Glad you figured it out! :) yeah resolution stuff wont be effect by this system. You could apply this shader to a single sprite and it would work (though you'd wanna go into global.__horriFi > render() function and get the correct texture/texel size).