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Fifth day of the jam

Little progress is still progress:

Today was a hard to work, my back hurts  real bad so I decide to take it easy. 

But it doesn't mean I do nothing.

I continue to clean my code, it's not perfect but much readable and fancy to the eye. Add state system also and finally work on this knockback thing.



With that, I will make things that just push you and other that pushs you and decrease the timer.

By the way, here's a look at the decrease. I'm not satisfied with the time that the "-1" stays on the screen. I'll fix it tomorrow.



Overall, it was good to do simple things and rest a little bit today,  I don't want take the risk to burn out in the middle of the jam and quit. 

But hey, it's the time to check the next steps:

  1. Work on this parent object that knockback the player.
  2. Add a penality of -x time when the player hits an object that knockback.
  3. Add somekind of stream things. If the player are in an horizontal one, he can move up or down, and for the vertical one, left or right.
  4. One way wall
  5. Optional : add more features (moving blocs)
  6. Work on the sprite and animations of the environment, the bounderies etc.
  7. Sfx and music time !
  8. A sprint ability?
  9. design some levels (with the plastic continent world, the tanker, the ancient cities etc)