Fifth day of the jam
Little progress is still progress:
Today was a hard to work, my back hurts real bad so I decide to take it easy.
But it doesn't mean I do nothing.
I continue to clean my code, it's not perfect but much readable and fancy to the eye. Add state system also and finally work on this knockback thing.
With that, I will make things that just push you and other that pushs you and decrease the timer.
By the way, here's a look at the decrease. I'm not satisfied with the time that the "-1" stays on the screen. I'll fix it tomorrow.
Overall, it was good to do simple things and rest a little bit today, I don't want take the risk to burn out in the middle of the jam and quit.
But hey, it's the time to check the next steps:
Work on this parent object that knockback the player.Add a penality of -x time when the player hits an object that knockback.- Add somekind of stream things. If the player are in an horizontal one, he can move up or down, and for the vertical one, left or right.
- One way wall
- Optional : add more features (moving blocs)
- Work on the sprite and animations of the environment, the bounderies etc.
- Sfx and music time !
- A sprint ability?
- design some levels (with the plastic continent world, the tanker, the ancient cities etc)