First day of the jam
Preproduction:
I chose to stick with the optional theme (water) during the preproduction of the jam. The idea pops up directly when I see the theme.
The game follows the story of a fish who was born on the plastic continent in the middle of the ocean. The fish, as you can imagine, is not very heatlhy and want a better life. Fortunately, there's a place somewhere for sick fish, but it's long journey!
The gameplay is inspired by the game kuru kuru kururin. The player controls the fish in the maze-like level. The goal is simple, going from the beginning of the level to the end in a nick of time, while avoding the danger like the wall of plastic bottle, puddle of oil, etc.
For french people, here's my preproduction note, I will try to translate and resume it in english.
I have no idea for the graphic style or in-depth story. As for the fx, I will record some sound in a couple of days and work on it.
Otherwise, the soundtrack isn't my priority for the moment. Maybe at night, during some pause of gamedev, I will work on it.
First step of production:
First off, the engine is gonna be game maker studio 2 for the gamedev.
I decide to begin with a quick representation of the fish and a wall. It's much easier for me when I test the project to have visual cue.
Next, I associate the sprite to their object. After create some variables for the fish's object, I check the collisions between the wall and the fish.
The player can move the fish with the "WASD" command or the arrow keys.
Next step, create a script for recognize a gamepad. It will offer the choice to the player to play with his controller (joystick and d-pad).